IAMGAMEDEVELOPER - Basically game is a real time software that has process, interaction, and information. However, those three elements are an important aspect in game development. In order to obtain an interesting game play, timer is used as a signal or mark of performance which is dynamically moved under a constrained circumstances. A combination of process, interaction, and information that are performed under a period of time and conditions in a game is called as a game loop.
Process is the first state in the game loop, and it is also a primary weapon of digital game since without process, there is no way a game can be compiled and executed during the development. Not only in the development, but process is also necessary to display the main screen of game which occurs at the first time the game is executed by player and any displays that emerge during the game is being played.
The second state is an interaction. Games without interaction is nothing but a 'movie'. It is clear enough about the differences between game and movie since they are two common things in the entertainment world nowadays. So, imagine that there are two televisions, the first one has been set up by the gamer with PS3 to play FIFA worldcup 2010, and another one has been set up to ESPN channel by the watcher for worldcup match 2010. Both of them are worldcup, but the first television is nothing but a 'game' because it can be controlled by joystick which is a tool for accessing interaction in a game.
With process and interaction, a game has been dynamic and integrated. However, without information, there is no display in a game. Characters, environment, stories, background music, and user interface are parts of information in a game. In addition, game designer is a person who takes a big part in this case.
In conclusion, game loop is an aspect of game which must be implemented in the development of any game. Game loop can be great if the game mechanics are clearly stated and applied (process and interaction) and the design of the game are interesting and creative (information).
Process is the first state in the game loop, and it is also a primary weapon of digital game since without process, there is no way a game can be compiled and executed during the development. Not only in the development, but process is also necessary to display the main screen of game which occurs at the first time the game is executed by player and any displays that emerge during the game is being played.
The second state is an interaction. Games without interaction is nothing but a 'movie'. It is clear enough about the differences between game and movie since they are two common things in the entertainment world nowadays. So, imagine that there are two televisions, the first one has been set up by the gamer with PS3 to play FIFA worldcup 2010, and another one has been set up to ESPN channel by the watcher for worldcup match 2010. Both of them are worldcup, but the first television is nothing but a 'game' because it can be controlled by joystick which is a tool for accessing interaction in a game.
With process and interaction, a game has been dynamic and integrated. However, without information, there is no display in a game. Characters, environment, stories, background music, and user interface are parts of information in a game. In addition, game designer is a person who takes a big part in this case.
In conclusion, game loop is an aspect of game which must be implemented in the development of any game. Game loop can be great if the game mechanics are clearly stated and applied (process and interaction) and the design of the game are interesting and creative (information).
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